Wednesday, May 9, 2012

Drawing II: 45 Minutes

Spring 2012




















Starting with a few quick Ink questures, Professor Burke allowed us to warm up before our first 45 minute pose, our longest pose yet. Professor Burke Stressed the importance of not only line gesturing but also 'mass gesturing' in which shading and not line is used to imply the figure. Dispite having such an extended period to draw, though, I fell short of timid and ended up with a sketch of a drawing. The shape recognition is good though, but without color, the shapes only flatten it. I only gaze at the picture wondering what it might have could have become with some more time.

Materials: 100 lb. Drawing Paper, Graphite Stick, Assorted Pencils, Acrylic

Drawing and Painting Marathon: out of Class Figure Study

Spring 2012

This just happens to be my first, from observation figure study in paint. I had actually painted figures only from imagination up to this point, and not that those studies were hidious, just that those were schemetized and shallow in depth. Even with such little knowlege and experience gained through Painting I, I was able to mostly successfully render some basis of the Human Forme. Overall, it does seem too high key in comparison to the rich hue and value ranges within the actual sight, it still reads as fleash without simply using flesh tone and in that aspect, it's some what successful.

Materials: Gessoed Bristol Board, Utrecht Oil Paints

4 D Design: Compisition [Music Video Concept]

Spring 2012
This is what I would call 'Proto-Animation,' More of a skeleton: to much to be a story board but not enough to be an animatic yet too subjective and stylized to be keyframes of anysort, just a concept. On the otherhand, as an animation student without a traditional animation course under hsi belt and windows movie maker on hand, I feel pretty gratisfied with this project, but excuses are still excuses.
I had recently watched the independent film 'Once' featuring Swell Season as the main cast and the compisition of all the music in the film and I especially couldn't get this song, Fallen From the Sky out of my noggin. Even peers got the song looped into their tierd brains during one viewing on critique day. The song is so cathy, my "room mate" gets it stuck in her head at the mee mention of this 'poto aniamtion.' Even though the song is almost edited in half; it, along with some witty metaphors and elating color schemes, is all you need to remember this protomation for all eternity, mwahaha!

Programs: Paint Tool Sai, Audacity [beta], Windows Movie Maker

Computer Animation: Run Cycle

Spring 2012
Steave Carpenter, the computer animation professor, held our hand through a walk cycle and then out of the blue assigned us a run cyle. I stuggled  to get the run correct but I realised I might have learned more doing on my own than when Steave taught the class. I assume he figured as such.
The run cycle was more or less the complete opposite the walk cycle in every way but mostly, the rig that parented everything to the hips was brutally honestly brutal. I did suprisingly good though I had the most trouble with timing and using a graph editor
but it was still an invaluable learnign experience that I'll remember in my nightmares.


Programs: Lightwave 10.1 [Modeler, Layout]

Painting I: Compromise

Spring 2012
After the previous 'Revelation'  in my painting and Drawing Courses, I got carried away with painting what I believe is there and only loosely painting from observation. I understand this is what most of the best artists do but until I reach that level, I shall continue to furiously observe to gain knowlege. I do believe that within this painting, the compromise between the two, what I know and what I see, are balanced well but as I said, observation and humility, a good student make.
 Materials:
   Gessoed Bristol Board
   Utrecht Oil Paints

Computer Animation: Adobe After Effects Title Sequence

Spring 2012
Adobe After Effects is like being bitten by one of fifteen super spiders, even if it takes just as long to open the program as it does to transform into spiderman. The program is ideal for the mixed media or 2D and 3D animation and I know I'll be using it much more often. This is the title sequence of out final animatic that we will do. I assume I shall alter it as the final comes up but until our final comes up, this is satisfactory.

Programs: Adobe Photoshop, Adobe After Effects

Painting I: Limited Pallet [Revelation]

Spring 2012
Painting had continued to frustrate me into our adventure into the depth of color. The class worked through a limited pallet of first ultramarine, burnt sienna and white to now those same three oil pigments plus yellow ochre to achieve temperature and muted hue variation on top of our already comprehensive value experiences. Once Richard's lectures of relationships sunk in, I understood what painting was, not what you saw exactly, but portraying what you saw through ones art. I had done it in Katie Waugh's Reveal, 4D Design Project-Steven Carpenter, the Computer Animation Professor, continually said the same about animating and drawing was deffinitly not reality; then why should painting be either? Not to mention my brush work improved a great deal in this painting as well-

Materials: Gessoed Bristol Board, Utrecht Oil Paints